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GOTY

Awesome game, reminds me of a certain game called Gothic 1 because of the clunky controls. Just add 3D and it'll be a hit.

We need a 2nd ball for co-op. Come on dev!!!

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This isn't a "game"—it’s a cry for help.

Going from the strategic depth and custom C++ mastery of Tangy TD to "moving a circle in a void" is the most pathetic "career evolution" in indie history. You went from a $250k-grossing, 100-item roguelite masterpiece to a project that looks like a 404 error page.

Bragging that we can "MOVE AROUND" is like a Michelin-star chef bragging that they figured out how to boil water without burning the house down. It’s not a "minimalist aesthetic"; it’s a total surrender. If Tangy TD was a labor of love that brought a developer to tears, this is a labor of "I forgot how to use my hands."

You didn't release a game; you released a hardware test for a monitor that died in 1998. Put the orange circle away and go back to actually coding before the Steam community realizes their "hidden gem" developer has been replaced by a script that only knows how to draw a primitive shape.

Wow. I’ve seen some "minimalist" indie projects in my time, but this makes a loading screen look like a Triple-A masterpiece.

Comparing this to Tangy TD is like comparing a single unflavored crouton to a five-course gourmet meal. You’re over here bragging that we can "MOVE AROUND!" a single orange circle in a void, while Cakez (the actual developer, not a guy with a shape-tool) spent four years building a deep roguelite tower defense with 100+ items, complex class-based skill trees, and actual strategic depth.

In Tangy TD, you’re balancing builds, upgrading a witch, and managing an army to survive waves. In your game, the "strategy" seems to be "try not to die of boredom before you close the tab." Tangy TD had a solo dev literally breaking down in tears because of the sheer amount of love and effort he poured into his C++ engine; looking at your game, the only person crying is the user who realizes they can't get those ten seconds of their life back.

It’s bold to put your itch.io link in the same universe as a game that just cleared a quarter-million dollars in sales for being a "hidden gem." This isn't a "first web game," it's a "first-degree felony against the concept of entertainment."

I have tears in my eyes! the graphics are top-notch, It's a miracle it runs on web.... the gameplay is the best balanced since Atari's E.T. ! Love it! 10/10!

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10/10 Game of the year :), I personally love the part where the ball moves!

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i'm blown away, lost my ball

I can't complete the Skilltree

sometimes when the ball moves outside of the screen i feel lonely, then the ball moves back to the screen and i feel joy, also a fan of the mechanics!

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could use some animated water too

bought this to support the dev

I think whoever made this was eating his wifes cornflakes or whatever

The skill point limit is triggering me.

I think the ball accelerates too quick and stops too quick.
You might want to allow drifting with the ball. 

More seriously, nice to see you try out raylib on Web, and congrats again for releasing TangyTD :D

WOWOOWOWOWOWOWOWOW 🤩

waos

Instruction unclear, got ball stuck in fan

The sad story of the ball nearly made my cry...

I've been waiting my whole life for this.,.. Thank you.

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Wow, what a NICE comment!

Please add Polish translation, thank you.

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I booted up this masterpiece expecting nothing, and somehow it still exceeded my expectations. The ball moves… with purpose… with ambition… with a story I’m not yet smart enough to understand. The minimalist black background really lets you focus on the deep emotional journey of this circle. 10/10, Game of the Year contender if the ball ever changes direction.

GOTY